The Terrible Triple Feature
eatsleepdraw:

http://jothezette.blogspot.com  |  http://jothezette.tumblr.com/

calamityjon:

Still doin’ those little half-pint renditions of DC superheroes from the 90s. Ain’t they something?

Bloodwynd like a muthafucka!

chrishaley:

Here’s a little watercolor I did of Atom (or Astro Boy) from “Pluto”.

If you haven’t picked it up, Pluto is one of the greatest comics ever and not just for adorable little Atom.

chrishaley:

Here’s a little watercolor I did of Atom (or Astro Boy) from “Pluto”.

If you haven’t picked it up, Pluto is one of the greatest comics ever and not just for adorable little Atom.

eatsleepdraw:


Teddy Brawl drawing… DUKE IT OUT!!!!
-Masoncartoon ;) 

eatsleepdraw:

Teddy Brawl drawing… DUKE IT OUT!!!!

-Masoncartoon ;) 

chrishaley:

The Legend of Gameboy!
Nintendo’s mighty mini gaming system faces unknown dangers and unspeakable obstacles on another outrageous adventure in this illustration drawn by me and colored by Daniel Butler!
You can get this as a super-fine print from the fine folks at Society6 if you’re interested!
Or if you like it, but you don’t have the scratch to buy a print, you can help us out by reblogging!
xoch 

chrishaley:

The Legend of Gameboy!

Nintendo’s mighty mini gaming system faces unknown dangers and unspeakable obstacles on another outrageous adventure in this illustration drawn by me and colored by Daniel Butler!

You can get this as a super-fine print from the fine folks at Society6 if you’re interested!

Or if you like it, but you don’t have the scratch to buy a print, you can help us out by reblogging!

xo
ch 

eatsleepdraw:

Excavator . Eric Nyquist . Graphite on Paper

needs more Ghost Rider…

eatsleepdraw:

Excavator . Eric Nyquist . Graphite on Paper

needs more Ghost Rider…

ianbrooks:

Hello Parody by Andrew Yayzus Hunter

All designs available as shirts, stickers, and iphone cases at redbubble. HELLLOOOOOO TETSSSSUUUUUOOOOOOOOO!!

ianbrooks:

First World Problems by Aled Lewis
Screen print for Gallery 1988 Memes Show

Artist: flickr / tumblr / facebook

ianbrooks:

First World Problems by Aled Lewis

Screen print for Gallery 1988 Memes Show

Artist: flickr / tumblr / facebook

eatsleepdraw:

I flushed the toilet and washed my hands anyway, to keep up appearances.

eatsleepdraw:

I flushed the toilet and washed my hands anyway, to keep up appearances.

eatsleepdraw:

My exhibition piece for the letter Q. a project for Norwich University College of the Arts.

eatsleepdraw:

My exhibition piece for the letter Q. a project for Norwich University College of the Arts.

thetransformers:

More Than Meets The Eye #4 Creator Commentary

PAGE 4: Swerve opens a bar and Ratchet starts realizing his own mortality. I guess it’s really being leading up to this? Just how much of the Lost Light has been designed at this stage?  JAMES ROBERTS:
Ratchet’s not been himself since we met him in issue 1. The kindly, young-at-heart doctor of old has changed—he’s less kind, less patient, and in many respects has had enough. Why? Well, that’s what issues 4 and 5 are about. I decided Swerve needed his own bar about five seconds after putting words in his mouth for the first time. But the idea that the Lost Light should have its own social hub was there from the very beginning. There needed to be a place where the crew can congregate, argue, laugh, ingest too much engex, brawl, hide… you get the idea. I think issues 1 through 6 of MTMTE each introduces at least one new location. Alex has outdone himself in terms of designing the interiors. He really makes it feel as if we’re writing a TV show or a film, and these are the set designs. It also makes for fantastic visual continuity.  ALEX MILNE:
Hmm, that’s a good question. When I was brought onboard for this project and knew I was going to be working on interiors I started to layout the ship so I would know where things were in relation to each other. I would say that at this point in time 80% of the ship is laid out.  I have a general floor plan I work off of, and I have plotted out section for the bridge, engineering the bar and so on. I have left areas open for things that James might throw my way. I like to think of this as if I was working on star trek or another really cool science fiction show.  JOSH BURCHAM:
Yeah, totally! It’s a great deal of fun getting to visit all of these new planets and meeting up with long lost characters. It’s exciting and also challenging, creatively, trying to come up with how all these different places look and feel. Always trying to make them feel familiar and yet alien (and also distinct from each other!) all at the same time is a lot of fun, and seeing how intricately planned out and detailed Alex is on his locations just serves to fuel my own creativity.  And Swerve’s bar. I mean, come on. I can see so many memories coming out of this place in the future. What a fantastic idea!

thetransformers:

More Than Meets The Eye #4 Creator Commentary

PAGE 4: Swerve opens a bar and Ratchet starts realizing his own mortality. I guess it’s really being leading up to this? Just how much of the Lost Light has been designed at this stage?

JAMES ROBERTS:

Ratchet’s not been himself since we met him in issue 1. The kindly, young-at-heart doctor of old has changed—he’s less kind, less patient, and in many respects has had enough. Why? Well, that’s what issues 4 and 5 are about. I decided Swerve needed his own bar about five seconds after putting words in his mouth for the first time. But the idea that the Lost Light should have its own social hub was there from the very beginning. There needed to be a place where the crew can congregate, argue, laugh, ingest too much engex, brawl, hide… you get the idea. I think issues 1 through 6 of MTMTE each introduces at least one new location. Alex has outdone himself in terms of designing the interiors. He really makes it feel as if we’re writing a TV show or a film, and these are the set designs. It also makes for fantastic visual continuity.

ALEX MILNE:

Hmm, that’s a good question. When I was brought onboard for this project and knew I was going to be working on interiors I started to layout the ship so I would know where things were in relation to each other. I would say that at this point in time 80% of the ship is laid out.

I have a general floor plan I work off of, and I have plotted out section for the bridge, engineering the bar and so on. I have left areas open for things that James might throw my way. I like to think of this as if I was working on star trek or another really cool science fiction show.

JOSH BURCHAM:

Yeah, totally! It’s a great deal of fun getting to visit all of these new planets and meeting up with long lost characters. It’s exciting and also challenging, creatively, trying to come up with how all these different places look and feel. Always trying to make them feel familiar and yet alien (and also distinct from each other!) all at the same time is a lot of fun, and seeing how intricately planned out and detailed Alex is on his locations just serves to fuel my own creativity.

And Swerve’s bar. I mean, come on. I can see so many memories coming out of this place in the future. What a fantastic idea!

ianbrooks:

Hit Me! by Nacho Diaz / naolito
Up for voting at Threadless! I always thought those pinatas seemed like they were enjoying it a little too much.

Artist: deviantart / tumblr / website

ianbrooks:

Hit Me! by Nacho Diaz / naolito

Up for voting at Threadless! I always thought those pinatas seemed like they were enjoying it a little too much.

Artist: deviantart / tumblr / website

tf-fanart:

Wheeljack by ~demitri12jim